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“As a one-time customer service gesture, I have reversed the actions that were committed while your account was compromised,” the email sent to Souvlis from Valve reads. “Any Community Market listings that you had listed were also removed and returned to your inventory. We will not restore stolen items again.”Valve also laid out the ethical obligations of pro players, managers, and team staff, who "should under no circumstances gamble on CS:GO matches, associate with high volume CS:GO gamblers, or deliver information to others that might influence their CS:GO bets."- CSGODouble Theme ChangerDawid said that while Game skins don't affect in-game performance, they do prove that the gamer is a dedicated player "who is dedicated to the game and enjoys customizing their visual stimulation within the game."The speedier pace of combat and the addition of Injustice's background interaction are just two of the things that make Mortal Kombat X a better-playing game than its predecessor. Also, MKX feels like an attempt to move forward into new things, whereas MK9 was one large, albeit rebooted nostalgia trip. And it looks fantastic all the while. All of this is enough to make up for the game's handful of rough edges around story mode and some of its other options.Valve has just massively overhauled its Steam refund policy, allowing customers to apply for refunds on “nearly any purchase”, and for “any reason”. There are some small dependencies of course, and refunds differ between different types of products e.g. bundles, movies etc.Oddly, just as in gambling at a casino, the skins are akin to casino tokens, which are indirect representations of real money and are indeed a part of the regulations surrounding gambling and casinos. So perhaps even this indirect betting could be considered actually illegal if brought to the attention of Law Enforcement or the Department of Justice.There's no immediate judgment or verification that you caught a hacker; users that receive enough reports, to my understanding, are simply passed along to CS:GO's Overwatch system, where a player (who's recorded at least 150 wins in competitive mode) watches excerpts of the match and makes a judgment. Reporting a hacker is like calling a 911 line that cannot talk back to you. It's an unsatisfying system even when it works, and I'm upset knowing that CS:GO's sale will invite more abusers into the system.

As one of the first games to demand modern internet speeds, SOCOM introduced a lot of staples of online gaming. Matchmaking and lobbies were new concepts at the time. In 2002, though, PlayStation 2 consoles didn’t have a way to support online communities. Websites sprang up to organize tournaments and connect people, and a competitive scene grew around these third-person action games. These sites didn’t have a way to talk directly to players’ consoles, so players had to sign on and report the results from any organized match manually. After SOCOM 2 in 2003, the series changed direction. The small squads and special forces missions were replaced in 2005 with vehicle combat and other changes that turned away the hardcore group as SOCOM sought the broader appeal enjoyed by games like Battlefield. The community that had formed around the games eventually evaporated. Millions of copies of the game were sold on PS2 and PS3, but servers running the online game modes were finally taken offline in 2012. No SOCOM game has been announced since 2011’s SOCOM 4, which lost its servers in January 2014. As far as anyone knows, the SOCOM series is dead.The AWP’s firerate is equally slow, placing huge importance on hitting your first shot. The Scout, the AWP’s cheaper sibling, features a similarly slow firerate but allows for insanely high mobility, even when scoped-in (unlike the AWP). And like many of CS:GO’s guns, the AWP is sensitive to movement, requiring near-perfect stillness to execute an accurate shot (see the Advanced Techniques section for more on this). AWPers are thus faced with the dilemma of holding static angles that easily fall prey to flashbangs and pincer-pushes onto bombsites.One such platform is CSGO Lounge (an independent site not affiliated with Valve Software, which develops the game itself). The site allows spectators to bet in-game add-ons known as skins – weapons, tools and the like – on the results of matches. Not all skins are created equal, and the rarity of some means they can cost hundreds of real dollars on marketplace sites like SkinXchange.com. The temptation is too much for some“Underage gambling is a huge problem,” SkinXchange lead developer Justin Carlson said in an e-mail, adding that he has had to call “countless” parents whose children have taken their credit cards without their knowledge. They use the cards to buy skins and bet on gaming on other sites. Many have “racked up hundreds or thousands of dollars in skins on SkinXchange just to lose them all on some betting or jackpot site,” Carlson said.

It's a stark message for those tempted to claim ownership for another's work. The new Contraband rarity and Valve-designed paint-job has, of course, meant a spike in the skin's desirability. Since the item was updated, StatTrak Minimal Wear versions have been sold for around $400. want more people to play CS:GO. With caveats made for its flaws (64-tick servers, uninspiring stat tracking, the modest number of official maps, and imperfect cheat detection), CS:GO is the best competitive FPS on PC today. Until Evolve or Rainbow Six Siege come around, I expect that to continue uncontested.But they’re nowhere near as cool as something that has the backing of Danny Trejo. Who is also intimating that he might be going after Gabe Newell with a knife.The statement then goes into great detail why these actions are harmful to the game, as well as what the punishment for continuing to create these kinds of servers would be. While Valve is typically on-board with mods (Since, you know, the original Counter-Strike is itself a mod), the developer said that creating these kinds of servers cause harm to the game's ecosystem.For starters, the in-game skins come in pretty much two flavors. There are those you get for achieving certain goals, and those you can buy from the store. If you come across someone in an online match, a quick glimpse at their loadout tells you their story. You know what major accomplishments they've made, and you'll probably recognize the skins they paid real world money for. In the case of the former, the skins you don are a status symbol of sorts, which serve as one of those carrots on a stick meant to keep players coming back for more.Glitches like this can be fixed easily enough, one would hope, but body parts clipping through walls is a more intractable problem. On the defending side Siege is very much about camping, but if you're next to certain walls bits of your anatomy or gun can clip through them. This happens especially when prone, because the player's perspective is disconnected from the character model in the sense the latter can occupy impossible positions so the former can take realistic sightlines. This is not an easily solvable problem because, basically, it's a trade-off the developers have made. But one has to question the wisdom of that deal in a game where positioning is king.If I ever meet Ubisoft CEO Yves Guillemot, the first thing I will say is "give up on uPlay." One has to respect that any publisher Ubisoft's size wants to have its own distribution platform and "social network," but not at the point where it is actively making that same company's games worse for the player. Siege uses uPlay to handle team invites, and it only just manages. Sometimes the invites don't go through, or it drops players between screens. This is a pain when you just want efficiency.The right trackpad on the Steam Controller is configured to a 1:1 view control mode allowing you to move your thumb on the pad to translate it into movements on the screen. The left pad on the controller has been configured to be used as a D-Pad where the normal directions of movement have been mapped to the AWSD keys on your keyboard. But het configuration can be reversed if preferred.Counter Strike: Global Offensive will hit PC, PS3 and Xbox 360 on 21 August for $14.99 (around £10-£12) and will have a public beta, Valve has confirmed.

This jackpot system is growing in popularity exponentially and some of the biggest streamers on Twitch concentrate primarily on betting on these sites instead of actually playing the game now. Some streams will advertise the gambling quite heavily when it’s done, either for the reaction when losing (or winning) or for the excitement of gambling itself.For most current users of Steam, this won’t pose too much of an issue; and it will cut down a lot of spam accounts that have been causing havoc on Steam. I can sympathize with younger users who may not have a credit card to be able to purchase games. That said, there is an alternative with the Steam wallet cards that they could purchase at a local shop. For people who can’t afford games right now; if you’re serious about wanting these features, it couldn’t hurt to do some chores for parents or the elderly for just $5 so you could activate it. For people who STILL have an issue; fair enough, and I hope you somehow procure that $5 somehow!Bloodborne contains fewer total weapons than previous From Software RPGs, but each one has several variations.

What makes this all the more frustrating is that Siege is so very close to being one of the greatest competitive shooters ever made. The destructible environments result in wonderfully dynamic matches, where positioning and an intimate knowledge of the map is everything. Plus, it's sprinkled throughout with beautiful touches, like the asymmetric preparation phase, where attackers search for the objective with drones while defenders fortify it. This is a special game that, after years of being a Counter-Strike junkie, pulled me away and felt like a true evolution of the genre—a notable feat given the genre's inclination towards big budgets and homogeneity, where whatever is successful is copied ad infinitum.Siege is a unique experience and in many respects an enormous step forward. But it's almost as if every so often it has to give you a slap just to bring you back to reality.The three patches released so far claim to address such issues, but, despite a general improvement bad things keep happening. In some cases it's gotten worse. In ranked matchmaking when you do eventually get into a game, one team often hopelessly outclasses the other. Bizarrely, the casual playlist produces much more balanced matches. A lot of my ranked games are 4-0 defeats or victories, and when you look at the ranks afterwards it's obvious why: one team has some bronze and silver players, and the other platinum. It is mind-boggling for a game of this quality to have such problems.We could let Siege damn itself, in fact, by noting some of the things that have been fixed. Patch 1.1 changed the nearly-unforgivable launch netcode that meant you were regularly killed by people that hadn't yet appeared on-screen, as well as the charmless issue of random players' microphones permanently transmitting during matches. Patch 1.2 introduced the ability to let you manually change the data centre you're connecting to by editing the gamesettings.ini file (very PC gamer). The developers justified this as the quickest way to get a fix out there for a common problem before adding it in-game. That's fine, but it does bring to mind a mechanic hanging off the front of an F1 car.He has an extremely positive influence on the CSGO community, and is all-round a fantastic CSGO player. His team, Virtus.Pro, have had their ups and down over the past several months and it was one of the downs which lead to this happening on his stream a few days ago. I must warn you, it’s hard to watch.In case you’re unable to watch it at the best quality, the donation reads: “hope your wife and kid die from cancer and autism for throwing the kinguin match my friend.” Obviously this upset the usually pleasant streamer as the main reason he streams daily is to look after his family. Everyone who follows Pasha knows his family is everything to him, and in this video you can see it, clearly.Now, Overkill has issued a frank apology on Steam.

The update's announcement post will let you compare the old textures to new ones, if you like, as well as that sidebar notification of 10,452,064 unique players last month. Obviously a lot of this comes out of yet another Steam sale, where folks who aren't sure if they'd be into Global Offensive pick it up for a fiver and give it a go. Still: that's a lot of people conducting sickening headshots on one-another, and not a mile behind Dota 2's 11,938,602 monthly players.A poster on Reddit also produced these mockups of how pro teams could use the new glove skins to create cosmetics in their style. No surprise would be had if this was the main aim of the update from Valve's point of view. The Na'vi ones look particularly sweet, and I've always thought the gun skins weren't really enough - for me, they look rather ugly a massive amount of the time, logos stamped on with no real thought or pattern.

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